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I did a manual OBJ import of the chest and all the drawers. However, if it is prohibitively difficult to import materials in this fashion, I can use Daz to do it I'd just like to explore my options before I head in the more labor intensive direction.įor now, I can just go in and plug the maps in manually, but I'd like to figure out a better solution so I can get a pretty decent workflow going on. I would like to avoid re-texturing if I can, if for no other reason than I find Blender's UV-tools to be a bit more user-friendly than Daz's. Ultimately, this is about retaining the material work that I have done in Blender. Each drawer is not parented to the main structure, because I intend to manually export each object so they can be on their own, sliding in and out of the main structure (I have not discovered how to keep each on their own via parenting in Blender so this is my stop-gap solution in lieu of a proper workflow for that).When exporting the OBJ, I have selected Path Mode: Absolute (so that Daz can read the MTL file and know where to go to fetch the appropriate maps).All textures are saved to a subfolder within the Blender project folder.Made use of properly UV mapped materials that includes seams and rational island-layouts.In the blender file noted above, I have done the following: But I'm stuck on one detail: retaining the materials. So far, I've had the best results with OBJ as it appears to be more straightforward. I understand that I can export assets from Blender to Daz via the OBJ or FBX format. But what about the workflow from exporting objects from Blender to Daz? For the purposes of this exercise, I'm trying to move this chest of drawers into Daz so that I can rig the drawers.
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I have successfully used Daz Bridge-to-Blender to move my assets from Daz into Blender.
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